Specific goals of the GP: |
Ensuring that all students achieve their learning
objectives, albeit with some difficulties related to attention, comprehension problems, etc.
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Summary: |
The ‘Shape of Training’ module
presents a comprehensive structure for effective teaching sessions lasting between 4 and 24 hours. It begins with
establishing a positive and supportive classroom
climate that encourages participation and involvement. Next, the trainer collects
the expectations of the trainees to adapt the
session to their needs and interests. Next, the teacher
sets clear classroom
expectations, including classroom rules and norms, to manage
the class effectively.
The trainer then shares the
specific objectives of the training with the class, ensuring that all participants are aware of the
goals and outcomes to be achieved. This is followed
by a theoretical phase, in which the teacher imparts theoretical knowledge and defines at least three learning objectives, which form the basis of the training.
This is followed by the
experiential phase, in which practical applications through simulations, such as business model
screens, allow trainees to get actively involved and apply what they have learnt to real-life scenarios. After this, the trainer consolidates the learning from the
experiential phase, giving shape and structure to the experiences and knowledge
acquired by the trainees.
The final phase reviews the
training objectives and the participants' expectations, ensuring that the session has achieved its aims. The classroom should
be adaptable, with the ability to reorganise the
physical layout to suit different activities. Essential tools include a projector, flipchart, blackboard, and materials
for group work, such as pens and paper.
The training approach emphasises personal
growth, not only in terms of knowledge, but
also in the development of skills, including interpersonal skills, teamwork,
and creativity. It incorporates differentiated instruction, lecture-based learning, technology- based learning, group, and collaborative learning, learning by doing, game-based and project-based learning.
The teacher's experience in the
subject, practical application and problem-solving skills are crucial to
the success of the training module.
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