The Game-Based-Learning Research
in Education and Action Training (GREAT) project,
funded by the Leonardo da Vinci program, is dedicated to exploring the potential of digital games in vocational
training. The project's main objective is to
identify suitable digital games for use in professional education and to
develop a comprehensive training
model that equips trainers with the skills necessary to implement game-based learning in their classrooms.
GREAT aims to revolutionize
traditional vocational training by introducing engaging, interactive, and educational digital games. These games are
selected and tailored to meet the specific needs of vocational training programs, ensuring
they provide relevant and practical learning
experiences. The project also focuses on creating a robust framework for training trainers, providing them with the
knowledge and tools needed to effectively incorporate digital games into their teaching
methodologies.
The project includes
several key components:
- Identification of appropriate digital
games for vocational training.
- Development of training materials and guides for trainers.
- Dissemination of research findings
and methodologies through seminars, events,
and publications.
- Collaboration with educational institutions and stakeholders to promote the adoption of game-based
learning.